
FeatureVolume Afterword
Konami's Late 1993 Was Already Three Studios
Volume I caught Konami in the four years its cabinet voice was the brand. The seam to Volume II was already on the studio's desk by late 1993 — three doors, one house style.
Nothing matches.

Super Famicom · SNES · Switch · 1992
Masaya built a side-scrolling mech heavy enough to carry an anti-war drama; Konami shipped the mech and left the drama in Japan. The action is still unlike anything else on the SNES.
Xbox · PC · PS2 · 2005
Psychonauts nearly bankrupted Double Fine because the market saw a mascot platformer and missed the point. Its wild, compassionate weirdness only got sharper as other platformers played it safe.
Game Boy · 1996
Shigeru Miyamoto produced this Game Boy puzzle game in the summer of 1996. The N64 launched that same season. Pokémon had shipped months earlier. Almost no one saw what he had quietly made.
Long-form criticism of older games that hold up today — no nostalgia required.
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