Eight studios, four years, one house style. Konami Anthology Vol. I gathers the run that made Konami the most consistent third-party developer of the early 16-bit era — Castlevania IV, Contra III, Sunset Riders, Axelay, Snatcher, Rondo of Blood, and a dozen more — as a single 180-page argument. The cabinet voice landing on the SNES; the auteur lab quietly building two of the most ambitious games of the decade in the next room.
The Programme
A Konami Reader · Volume I · Volume 04
Konami Anthology
From Cabinet to Cartridge, 1990–1993
The four years in which Konami's arcade house style — readable, choreographed, top-tier art — became the dominant visual register of an era, then jumped intact onto the SNES. Castlevania IV, Contra III, Sunset Riders, TMNT IV, Axelay, Rocket Knight, Goemon, Snatcher — the run that made Konami the most consistent third-party developer of the 16-bit generation's first half.
- Status
- Published
- Progress
- 21 essays · collected
- Era
- 1990 → 1993
- Platforms
- Arcade · SNES · Mega Drive
Editor's note
A reader's preface
The argument · chronological
The arc, year by year
End of programme notes — Vol. IV
The Programme