Placeholder. Working plan to follow — Treasure’s decade-long run of console and arcade releases, read as a single thesis on mechanical density.
The Programme
A Studio History · Volume 05
Treasure
A Decade of Pure Game, 1992–2002
The Konami refugees who walked out in 1992 to make tight, virtuosic, mechanically dense games for whatever console would have them — Gunstar Heroes, Radiant Silvergun, Sin and Punishment, Ikaruga. A studio whose every release reads as an exhibition piece for the medium.
- Status
- Planned
- Progress
- 0 of 10 essays published
- Era
- 1992 → 2002
Editor's note
A reader's preface
End of programme notes — Vol. V
The Programme