The Programme
CARTRIDGE Collective VOLUME 05 A STUDIO HISTORY Treasure A Decade of Pure Game, 1992–2002 FORTHCOMING 1992 → 2002 CC · V05

A Studio History · Volume 05

Treasure

A Decade of Pure Game, 1992–2002

The Konami refugees who walked out in 1992 to make tight, virtuosic, mechanically dense games for whatever console would have them — Gunstar Heroes, Radiant Silvergun, Sin and Punishment, Ikaruga. A studio whose every release reads as an exhibition piece for the medium.

Status
Planned
Progress
0 of 10 essays published
Era
1992 → 2002

Editor's note

A reader's preface

Placeholder. Working plan to follow — Treasure’s decade-long run of console and arcade releases, read as a single thesis on mechanical density.

End of programme notes — Vol. V

The Programme