The Programme
CARTRIDGECollectiveVOLUME06A STUDIO HISTORYLucasArtsThe Adventure Years, 1987–1998FORTHCOMING1987 → 1998CC · V06

A Studio History · Volume 06

LucasArts

The Adventure Years, 1987–1998

Maniac Mansion to Grim Fandango — eleven years in which a film studio's games division wrote the canon of comedic, literary, no-dead-ends adventure design. The SCUMM engine, the writers' room, and the argument that point-and-click was always a form for grown-ups.

Status
Planned
Progress
0 of 10 essays published
Era
1987 → 1998

Editor's note

A reader's preface

Placeholder. Working plan to follow — the LucasArts adventure canon as a single literary project, from Maniac Mansion to Grim Fandango.

End of programme notes — Vol. VI

The Programme