Placeholder. Working plan to follow — the LucasArts adventure canon as a single literary project, from Maniac Mansion to Grim Fandango.
The Programme
A Studio History · Volume 06
LucasArts
The Adventure Years, 1987–1998
Maniac Mansion to Grim Fandango — eleven years in which a film studio's games division wrote the canon of comedic, literary, no-dead-ends adventure design. The SCUMM engine, the writers' room, and the argument that point-and-click was always a form for grown-ups.
- Status
- Planned
- Progress
- 0 of 10 essays published
- Era
- 1987 → 1998
Editor's note
A reader's preface
End of programme notes — Vol. VI
The Programme