Placeholder. Working plan to follow — the decade in which the fighting game became its own form, told through ten essays that argue the canon (Street Fighter II, Virtua Fighter, Tekken 3, Garou, Guilty Gear, Capcom vs SNK).
The Programme
A Genre History · Volume 08
The Fighting Game
Ten Years That Built the Form, 1991–2001
From Street Fighter II to Guilty Gear X — the decade in which the one-on-one fighter went from arcade phenomenon to a fully theorised system, and the cabinet's most argumentative form found its grammar.
- Status
- Planned
- Progress
- 0 of 10 essays published
- Era
- 1991 → 2001
Editor's note
A reader's preface
End of programme notes — Vol. VIII
The Programme