If Blood, Sweat, and Pixels asked how games get made, Press Reset asks who gets ground up making them. The case studies are studio closures rather than launches — Disney Interactive, 38 Studios, Irrational, Telltale — and the cumulative weight is bleaker by design. The reporting is the same calibre; the conclusions are tougher. Read it second.
Back to the shelf
The Reading Room
Press Reset
Ruin and Recovery in the Video Game Industry
Schreier's harder, sadder follow-up to *Blood, Sweat, and Pixels* — what happens after a studio collapses, and who pays for it.
- Author
- Jason Schreier
- Published
- 2021
- Publisher
- Grand Central Publishing
- Pages
- 304
- Shelved
- Recommended