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Masters of Doom

How Two Guys Created an Empire and Transformed Pop Culture

The double-helix biography of Carmack and Romero — still the gold standard for games journalism in book form.

Author
David Kushner
Published
2003
Publisher
Random House
Pages
339
Shelved
Essential

The only book about videogame development that reads like a novel and leaves you understanding the engine.

Before Kushner, the received wisdom was that you couldn’t write seriously about game development without either patronising the subject or drowning the reader in engine minutiae. Masters of Doom proved the opposite by treating its two Johns as novelistic protagonists — complementary, combustible, doomed to separate — and letting the software ship around them.

Why it still matters

Most of the genre’s later canon owes Masters of Doom a debt it rarely admits. The reporting is deep without being laboured; the structure is disciplined; and the prose trusts its reader to care about both the culture war over shareware distribution and the specific trick by which a BSP tree made corridors look solid. Twenty-odd years on, it remains the book to put in a new reader’s hand.

Read it alongside

Pair it with Doom Guy (Romero’s own memoir, 2023) for the inside view of the same events, then watch the fight for authorship play out in real time.