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The Reading Room

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

Ten games, ten crises, ten shipping post-mortems — the book that made development dysfunction newsworthy.

Author
Jason Schreier
Published
2017
Publisher
Harper Paperbacks
Pages
304
Shelved
Essential

Ten case studies, ten different kinds of disaster averted (or not). Schreier’s gift is pacing — each chapter is a short thriller with a ship date at the end of it — and the cumulative effect is a kind of industrial sociology of modern game-making. Required reading for anyone who still thinks “crunch” is a scheduling quirk.