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The Reading Room

Arcade Mania

The Turbo-Charged World of Japan's Game Centers

The cultural counterpart to the hardware books — a portrait of the Japanese game centre at the moment before it began to disappear.

Author
Brian Ashcraft, Jean Snow
Published
2008
Publisher
Kodansha
Pages
176
Shelved
Curio

Ashcraft and Snow walk through Akihabara, Den-Den Town, and the suburban Round 1s with the patience of cultural anthropologists, sorting the cabinets by social function rather than genre — the rhythm-game floor, the print-club booth, the all-night fighter pit. Read now, with so many of these places already gone, Arcade Mania reads as a snapshot of a vanishing institution. A book the SNK / Konami beat needs on its shelf.