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The Reading Room

A Mind Forever Voyaging

A History of Storytelling in Video Games

A self-published, idiosyncratic history of game narrative — often the only book that takes its specific subject seriously.

Author
Dylan Holmes
Published
2012
Publisher
Self-published
Pages
226
Shelved
Curio

Holmes wrote the book he wanted to read — a chronological argument about how games learned to tell stories, from Adventure to Heavy Rain — and self-published it because nobody else was going to. The judgements are sharp, the omissions are stranger than they need to be, and the whole thing reads like a long essay by a critic who’s been thinking about this for a while. The platonic curio: narrow, eccentric, worth the hunt.