Holmes wrote the book he wanted to read — a chronological argument about how games learned to tell stories, from Adventure to Heavy Rain — and self-published it because nobody else was going to. The judgements are sharp, the omissions are stranger than they need to be, and the whole thing reads like a long essay by a critic who’s been thinking about this for a while. The platonic curio: narrow, eccentric, worth the hunt.
Back to the shelf
The Reading Room
A Mind Forever Voyaging
A History of Storytelling in Video Games
A self-published, idiosyncratic history of game narrative — often the only book that takes its specific subject seriously.
- Author
- Dylan Holmes
- Published
- 2012
- Publisher
- Self-published
- Pages
- 226
- Shelved
- Curio